Texture Mapping Kintsugi

3D scanned forms often come with messy texture maps, torn to pieces by the machine as it blindly assembles a texture out of the input images. It pays no attention to the logic of organic forms, it is an alien intelligence. How can we draw attention to this in our rendering? What if the seams were made visible, rather than, as is mostly the case, inevitably erased, fixed, or remapped?

How could texture mapping explore the digital materiality of itself, rather than disavow it? 

In this set of experiments, I turn to the Japanese art of kintsugi, or, mending broken pottery with gold, for inspiration.

More Projects

Messages in Digital Space
When You See a Pop-Tart But Realize It's a Grave
Cardboard T. Rex Shrine
The Future of Food: Blade Runner
Sunset, Marin Headlands, 2015.
Internet Loom 2.0
Wizard People, Dear Reader - "Drunk Dog Holiday Party"
Attack of the 50ft. Woman
Sunset on California Highway 1
Back to Top